mk
Open to new opportunities

I build high-performance systems & apps.

Full Stack Developer & 42 Network student (1337 School, UM6P) based in Fes, Morocco. I work from low-level C/Unix systems all the way up to scalable web applications.

MK

Mohamed Khaldi

Full Stack Developer · 1337 / 42

C / UnixNode.jsReact PythonDocker
4Projects
42Network
3Languages
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/ about me

Systems thinker,
web builder.

I'm a software engineering student at 1337 School (42 Network / UM6P), with a first-principles approach to building software. I started from self-directed training — FreeCodeCamp certifications in JavaScript and Responsive Web Design — and pushed deeper into systems programming, algorithms, and architecture at 1337.

I specialize in high-performance systems (C/Unix) and scalable web applications (Node.js/React). I'm a rapid learner with a genuine interest in R&D and open-source ecosystems.

  • Fes, Morocco
  • UM6P — 1337 School (42 Network), 2024–2026
  • Arabic (native) · French · English (B2)
  • khaldimohamed82@gmail.com

Systems Programming

Low-level C/Unix — process management, memory, shell internals, graphics engines.

Full Stack Web

RESTful APIs with Node.js/Express, React frontends, MySQL/PostgreSQL databases.

DevOps & Tooling

Docker, Kubernetes, Git workflows, Webpack/Vite builds, Unix shell scripting.

/ skills

Tech I work with

Backend & Systems

C / Unix88%
Python85%
Node / Express82%
MySQL / PostgreSQL75%

Frontend

JavaScript (ES6+)90%
React.js82%
HTML5 / CSS392%
Ruby70%

Tools & Platform

GitGitHubDocker KubernetesLinux / UnixShell Scripting WebpackViteHono Deno.jsBootstrapjQuery
/ projects

Selected work

02Web

URL Share App

A social discovery platform for link sharing. Secure RESTful API with Express.js handling auth and content management. MVC architecture.

Node.jsExpressJavaScriptREST API
03Systems

Fractol

Real-time fractal visualization — Mandelbrot and Julia sets. Optimized rendering with infinite zoom and live parameter tweaking.

CGraphicsOptimization
04Systems

Cub3D

3D game engine using raycasting (Wolfenstein 3D style). Collision detection, texture mapping, and perspective rendering in pure C.

CRaycastingGame Engine
/ contact

Let's build
something together

Have a project in mind, a collaboration, or just want to connect? My inbox is always open.